Date: Sat, 22 Aug 2015 17:23:45 +0000
From: George Gauthier <georgegauthierdc@gmail.com>
Subject: Elf-Boy's Friends 21

			Elf-Boy's Friends 21
			Gifts
 			by George Gauthier

[The further adventures of characters from the novel 'Elf-Boy and Friends']

			Chapter 1. Elysion

"I am so gratified, Count Klarendes, I mean Taitos, that you invited me and
my aide Axel to vacation in your beautiful valley. As a man of middle years
and weary after my fourth war against the eastern barbarians I welcome this
chance to unwind and recharge in the country. As for Axel, the boy has
weathered his first set piece battle better than I expected, which I
attribute to the resilience of youth."

"I am not so sure it is just that sir," Axel ventured. "That barbarian was
the first man I ever killed. It bothers me that it doesn't distress me as
much as I think it ought to. I hope that does not mean that I am a callous
person, indifferent to the loss of human life."

"It speaks well of your character that you are concerned about your muted
reaction. A first killing affects some less visibly than others, but it
always leaves its mark on your psyche." Sir Willet assured his young
protege.

The druid Dahlderon nodded. "As an empath, I can gauge a man's character
better than most. Sir Willet is right. You have a good heart, Axel."

Coming from two of the people he respected most, their words eased the
boy's moral concerns.

Jemsen noted that when he and Karel had registered their first kills
against the Black Riders on the Western Plains their reaction was similarly
muted.

"Maybe it was because the Riders were so clearly the minions of evil. They
attacked our party of five, me and Karel, Dahl, Merry, and Balandur and
would have slain us out of hand, my brother and me, merely for being in the
company of their true quarry. We were lucky to drive them off and come out
of it alive. Everything happened so fast, Karel and I could not spare a
thought for misgivings ahead of time. Afterwards what we felt mostly was
relief at our own survival rather than regret at their deaths."

"If I have any regrets about killing it is for our part in the war between
the Stone Mountain Dwarves and the humans of the maritime republic of Brax
who were misguided rather than evil. On their army's march to battle, Karel
and I picked off officers from ambush, decent ordinary men who had mustered
with their neighbors in the militia and went off to fight what they had
been told was a just war against aggression. I would much rather have put
my arrows into the instigators and provocateurs who stampeded the good
people of Brax into a wholly unnecessary war."

"The instigators did get their comeuppance in the end." Karel pointed out
then explained what happened.

"Once the citizens of Brax realized how they had been deliberately used and
mislead by foreign agents to foster a race war they rounded up the hotheads
and outside agitators and gave them swift justice. Clever wordsmiths and
orators, these men acted as their own advocates in court, hoping to talk
their way out of trouble, but their self-serving pleas fell on deaf ears.

"Surely you cannot blame us?" they argued. "We have no man's blood on our
hands. We are not men of the sword but men of words."

The judge turned their argument back on them:

"Yes, too many words and those ill-chosen. Guilty as charged. The sentence
is death!"

"That swift judgment and equitable reparations for damages satisfied the
dwarves and laid the basis for the peaceful coexistence and mutually
beneficial trade that continues to this day."

"Anyway, Lord Dahlderon, that is, Dahl," Sir Willet continued, "I look
forward to the day you teach me to create space portals myself. The
campaign in the north showed how useful they can be in warfare."

"Be patient a while longer, my friend. Once we druids get the kinks out, we
will train all of you war wizards in its use. Portals can make all the
difference in our coming war to reclaim Amazonia from the genocidal
trolls. They will save many lives in our own forces and those of our
allies."

"I don't suppose there is any commercial potential in portals for long
distance travel, is there?" Klarendes asked.

"Hardly," Dahl replied. "Portals are transitory, existing only while the
druid or wizard actively engages his magic. Portals that occasionally pop
up here and there are never going to replace reliable conventional means of
travel and transport. Anyway as the network of iron roads stretches across
the length and breadth of the Commonwealth, it will transport freight,
passengers, and armies well enough. So if you are looking for another
lucrative investment in an emerging industry, I am afraid portals are not
it."

"Speaking of investing, Axel," Klarendes continued, "I heard from Angus
McFarden that shareholders in a new company have set up a street lighting
operation in his native town of Grayling. Your innovation is catching on
all over. At least you got in on the ground floor in the most lucrative
market of all -- here in the capital."

"Not just the capital any longer but also the towns in entire capital
region." Axel corrected. "Our service was more reliable than that of some
of our competitors so we won those contracts too."

"As a result the profits are considerable, and since I can easily get by on
my salary as Sir Willet's aide, I have been building a tidy little fortune,
which I am now looking to invest for the long term, given my own potential
longevity. I may soon be asking you for investment advice, Count Klarendes,
if that is all right with you."

"Any time, Axel. You'll want to keep a goodly sum handy in a savings
account for liquidity and divide the bulk of your remaining funds into
several investments rather than put your entire nest egg into just
one. Diversification protects you against catastrophic loss if any
particular investment goes sour. Not every venture succeeds. Also don't
invest in anything you do not understand, especially complex financial
instruments, which are definitely not for the unsophisticated and the
unwary. I avoid them entirely myself."

"You certainly sound like you know what you are talking about sir."

Klarendes nodded.

"We like to think that a head for business runs in the family as much as
our magical gift of firecasting."

"Which reminds me. Dwarves have always run street lighting businesses in
their own caverns even if the streets are really tunnels or naturally
eroded galleries. More recently firecasters among them are setting up home
heating businesses on the same subscription model. For a monthly fee a
firecaster will visit a home two or three times a week and heat up the
walls or pyramids of small boulders in parlors and bedchambers. The heat
they give off takes the chill out of the air at those chthonian depths."

"Anyway your street lights are not just a public amenity, they are a
deterrent to crime. The city watch reports a drop in assaults and robberies
and rapes which they attribute to your street lights."

"Not that street crime ever amounted to very much in the cities of the
Commonwealth. What footpad wants to find out that the easy mark he has
targeted has a magical gift that can kill him in an instant? There must be
a dozen magical gifts that can be used in self defense, including Ensign
Lathrop's electrum sparks. Even Calling Light can be fatal if you englobe a
man's head."

"What looks like a helpless young woman on the street might be a magical
healer who can stop a man's heart with a thought or a firecaster who can
turn him into a human torch, or someone with control of magnetism who can
snatch the knife out of his grasp and plunge it into his heart."

"Or" Aodh noted, "that pretty boy negotiating the streets of the capital on
his way home from Twinkle Town might be a wir who could morph into a jaguar
or a dire wolf and tear out his throat."

"You are sitting there looking puzzled, Lord Sexton. Klarendes observed.

"Please, just call me Madden. I was just wondering what Twinkle Town was."

"Ha! Why don't you tell him, Karel."

Smiling the twin told the ranger: "Named after the cute twinks who are its
most notable denizens, and of whom Jemsen and I are prime exemplars,
Twinkle Town is a district or rather a cluster of drinking and dancing
establishments favored by those who fancy pretty boys and by pretty boys
who favor being fancied."

"It's fabulous."

"If you say so, my friend," Madden replied equably.

			Chapter 2. Earth and Air

Some days later much the same group gathered for a midday meal under the
pergola in the ornamental garden of the manor.

"Roof leaking, Taitos? Madden asked looking up at the gently sloped roof
three stories above their heads where men were at work.

"Not yet. This is preventive maintenance rather than a repair job. The
roofers are re-laying the tiles in that section. Some have cracked and
others have worked their way loose."

Just as Karel walked out to the garden to join the rest of the group the
pile of loose tiles the roofers were replaccing slid down the sloping roof
and started to fall on him.

"Karel look out!" Jemsen yelled pointing.

Karel spun around and looked upward, reflexively throwing an arm up to
shield himself from the falling tiles. Even with his enhanced speed and
reflexes he could not jump clear. But the heavy tiles never hit
Karel. Instead they encountered an invisible shield and slid to the side
before shattering on the ground."

"What just happened?" Karel asked, bewildered. Jemsen answered:

"It looked like the air above you turned solid though still
transparent. From the refraction of the light we could just make out a
shield of air shaped like a lens. That is why you are still standing
instead of stretched out on the flagstones broken or dead. Please don't
give me another fright like that, Karel. I couldn't bear losing you."

The two brothers embraced, physically reassuring each other of their
continued well-being. Everyone knew how terribly close the twins were.

"It must be a second magical gift manifesting itself." Sir Willet offered.

"I agree." Dahl said. "And I think I know both why and why now. Magic has
been getting stronger over the centuries. We always say that people have a
single magical gift but quite a few these days have two or ever three
gifts. Your aide Axel is a good example: Unerring Direction, Calling Light,
and Eidetic Memory. Now Karel's second gift would have manifested itself
eventually and likely rather soon, but I believe his enhancement years ago
with druidic magic has speeded up the process and the emergency brought it
on a little early. I suspect that in time all those whom we druids have
enhanced will manifest other gifts."

"So what is my new gift exactly?" Karel asked.

"You are an air wizard." Sir Willet told him authoritatively.

"Is that like a weather wizard?"

"The two gifts are related but not the same. You won't be able to command
the elements like rain or hail or fog or frost. Nor can you summon a
thunderstorm the way Sir Rikkard did up north and use its torrential rains
and lightning against an army or launch a tornado against a foe."

"An air wizard controls the atmosphere but not the weather. For starters
that means you will be able to communicate the way we do with infrasound
since that involves direct manipulation of the air column. I can teach you
how myself. We use an aural version of the heliograph code you already
know."

"As we saw just now you can harden air to form an impenetrable shield. Air
wizards can also create a bridge of air solid enough to walk on to let you
cross rivers and ravines or to go from roof to roof though you cannot hold
it long enough to march troops across."

"Full-fledged tornados are beyond you, since they are part of a weather
system, but air wizards can call up dust devils which form on the ground
not up in the clouds. A dust devil can be used tactically to toss dust or
sand in the faces of an enemy archers or to disrupt the flight of their
arrows shot. You can also call up a stronger type of whirlwind called a
landspout which is not associated with a thunderstorm and has a
characteristic tubular shape rather than the funnel of the tornado."

"Yours is quite a rare gift with many uses most of which do not readily
come to mind. It has been ages since I read anything on the subject. You
really need to consult the records on air wizardry in our library at the
Institute. Axel can guide you."

"I'll check out the library then, but what about a second gift for Jemsen?"

"I suspect it won't be long in coming." Dahl assured him. "You got yours a
little early because of the accident. So for a while, you will be one up on
him."

"But I don't want to be one up on Jemsen. We aren't rivals. The notion of
sibling rivalry just doesn't apply to us. We are partners and
teammates. Not to mention lovers, comrades in arms, life partners, soul
mates and each other's best friend."

Just be patient, the both of you." Dahl soothed.

"That's good advice, Karel." Jemsen assured his brother, ruffling his hair,
then impulsively kissing him. "There, is that settled?"

Karel nodded and smiled.

In the end, it was only a few weeks later that Jemsen came into his
gift. It started out in a small way when the twins were flinging the Zinger
around in a nearby park. A more aerodynamic version of the pie tin with
which the sport originated, the Gemini Zinger had been a runaway commercial
success since its introduction some years earlier. Profits from its sale
contributed significantly to the twins' growing fortune.

Held face down and flung with either a forward or back hand motion, the
disc would sail gracefully over to another player who had to snatch it out
of the air and return it or pass it on to a third or fourth. The game
required a lot of running, jumping, reaching, and stretching as well as
speed and coordination, so it was good exercise as well as a lot of fun and
a terrific way to display the youthful male body in motion.

Passersby stopped to marvel at the twins's physical beauty. Of fully human
stock, the brothers were slender hard-bodied youths of medium height, with
cute fine-boned features their heads crowned with close-cropped cornsilk
blond hair. They were quite a sight the two of them, their delectable
bodies nude, glabrous, and all shiny and slippery with sweat, as they ran
and jumped and strained and tumbled to the grass in an athletic and
inevitably erotic display of the young male body.

At one point Karel called to one of the onlookers asking whether he cared
to join the game.

"I only wish I could, my friend, but I can spare only a few minutes right
now to watch since I have to catch a street car to get to an
appointment. Another time."

"You know those blond boys?" the man standing next to him asked.

"Not only do I know them, I have known them, if you take my meaning."

"You lucky dog! They are exquisite, the both of them, whoever they are."

"You mean you don't recognize them?"

"I'm new in town."

"Well even if you don't know them, you must have heard of them. Those are
the famous twins Jemsen and Karel."

"That's them?"

"In the flesh! If you had looked more closely you would have seen the three
small blue tattoos on their left shoulders which marked them as
elf-friends, dwarf-friends, and giant-friends, the only living humans to be
so honored."

"Actually I was paying more attention to those pert rumps of theirs with
their firm round cheeks and the deep cleavages that promise so much
delight. Anyway how did you meet them, at this Twinkle Town I have heard
of?"

"Not at all. It was at a public lecture by an eminent natural philosopher,
a certain botanist whom friends of theirs had once run into, who was
expatiating on the geographic extent of the various plant kingdoms on the
planet."

"Plants have kingdoms?"

"Kingdom is a term meaning regions where the types of plants are distinctly
different from those in other regions. Some are as large as half a
continent. You see, with the twins you get brains as well as beauty. I
count myself lucky to be in their circle of acquaintance, though I cannot
claim to be a close friend."

The men settled down to watch the action. The twins executed some fancy
moves like reaching behind the back to catch the Zinger or sailing it
between the legs. Their tosses were pitched off to one side or downrange
forcing the next player to fade back or run over to where the tin was
headed, stretching to reach it or even jumping to snatch it in
midair. Naturally all this action was accompanied by jokes and smiles and
laughter. Boys will be boys, especially exuberant ones like Jemsen and
Karel.

Jemsen flipped the aerodynamic disc off to one side forcing Karel to
scramble to snatch it out of the air before it touched the ground. Karel
tried his best but realized that he couldn't quite get to it. So he invoked
his gift and called a gust of wind that lifted the Zinger just enough for
him to grab it in midair.

"Hey! No powers!" Jemsen complained. His brother just laughed.

A little while later while Karel was running across the grass to intercept
the Zinger, Jemsen said fervently under his breath, "Trip. Just this once
dear brother be clumsy and trip."

To his surprise Karel's rear foot hit an ridge of turf that suddenly reared
up a few inches, enough to trip him and send him rolling to the grass only
to bounce back up unhurt.

"No powers, yourself!" Karel shot back.

"What made you say that?" Jemsen asked.

"As if you don't know! It's your new gift, silly. You must have felt the
surge of magic when you made the earth shift just enough to trip me. There
see. Now why don't you flatten it down before someone else trips over it?"

Jemsen's face screwed up in concentration as he willed the earth to
subside. Smoothly and without fuss the lawn shifted once again and lay
perfectly flat.

"Does this mean that I am an earth wizard?" Jemsen asked.

"Let's ask Sir Willet."

The war wizard took them into the laboratory and then onto the practice
field and ran Jemsen through a set of tests. No doubt about it. Jemsen was
an earth wizard all right.

"So what can I do with earth magic?" Jemsen asked.

"Lots of things, not necessarily connected to military operations, though
with the coming war in Amazonia that will be where you are most likely to
use your gift. It takes some training which we can give you here at the
institute, but the first trick an earth wizard masters is to create a
shield out of a short wall or column of earth to protect him from enemy
arrows or lead bullets."

"In the Barren Lands we all saw Dahl use earth magic to create a quagmire
to entrap the trolls. They sank knee deep then were held fast when Dahl
drained the water away, leaving the lower limbs of the trolls caught fast
in hard clay. You need to learn how to sense the water table and the
different types of soil."

"Another trick it to raise earth berms about chest high to shelter troops
from missiles or to create defenses for a marching camp. Berms are also
useful in civilian life as fire breaks or levees against floods and even to
divert lava flows from erupting volcanos. You need open ground like plains,
meadows, and fields for berms. It is much harder raising berms in
woodlands. First the roots of the trees hold things together. Then what you
get is less a berm, an earthen wall, than a dreadful tangle of trunks and
limbs and leaves, rather like a windfall caused by a storm."

"Still you can undermine and topple single trees across roads to block
cavalry and supply trains. The last thing that comes to mind is that you
can pepper a field with gopher holes to disrupt a cavalry charge much as
caltrops do. Or if you really want to go all out, call up a minor
earthquake but be careful, the shock might do unintended collateral damage
or harm innocent folks. You could easily do more harm than good."

"So you see yours is a powerful gift which complements your brother's gift
of air magic nicely. In war you two are a double threat with air and earth
magic, In peace you are powerful assets for the civil authorities during
natural disasters. Just think how a jet of air could blow a wildfire away a
town or a dike could redirect flood waters. Looking back on your careers
and what you did with only the modest gift of Unerring Direction, I expect
great things from you as wizards."

"At least now we can hold our own when our friends are called to the colors
or go off on other adventures. I mean Drew is a fetcher powerful enough to
lift a brontothere into the sky, Liam is a genuine war wizard, Finn is the
avatar of a thunder god, and now Aodh has his killer screech and poison
claws and a body stronger than ever. Well, we two were very much the
also-rans in the power department. Not that anyone ever said so."

"I should hope not. Your accomplishments speak for themselves."

Under Sir Willet's tutelage, the twins explored the use of their newfound
powers. It was unusual for a single war wizard to train three wizardly
proteges at once, especially since Willet also had two non-wizards as
proteges as well, Drew Altair and his own aide Axel Wilde.

Willet's friend Sir Rikkard kidded him about the "harem" he had collected
around him, five sexy youths who went about "skin clad" as often as
not. The teasing was all in good fun. Rikkard knew that Sir Willet Hanford
was a thorough-going ladies' man, one who consorted exclusively with the
female half of the species. Yet the five youths were a harem of sorts, at
least with each other. All were involved with one another. Drew, Liam, and
Axel shared a suite of rooms in a residential hotel not far from the
Institute. Just down the hall from them the twins had a suite of their
own. Also Finn Ragnarson and Nathan Lathrop stayed with them when they were
in town.

Willet had a fond regard for all of them, looking on them as favorite
nephews whose charm, intelligence, and cheery personalities brightened a
life never blessed with sons of his own. Long before his divorce his wife
had publicly chided him for being married more to his work than to his
spouse, which was true enough. A consuming fascination with magic was
something of an occupational hazard for wizards like Sir Willet.

With Axel's help, Karel's research in the library paid off when he read of
a particularly powerful application of air magic: the use of sun mirrors as
weapons. Sun mirrors were sheets of dense air with surfaces as shiny as
mirages. They could be formed in the sky in any shape. Guided by his gift
of unerring direction, Karel could angle one or two flat mirrors to bounce
the sun's rays into a parabolic mirror focussed on a target, creating a
powerful beam of heat.

This was a truly devastating weapon, whether as an incendiary or in the
"anti-personnel role" as army terminology chillingly put it. Unlike white
fire though, it only worked on a clear day when the sun was at least an
hour above the horizon. One drawback was that an air wizard on the other
side could deflect the heat beam away from his own forces with a flat sun
mirror. This was why sun mirrors were often used indirectly for their
incendiary effect to set wildfires in grasslands and forests to block enemy
troop movements or to destroy supply dumps.

In one particularly notable incident, a Commonwealth air wizard won the
thanks of both sides for refusing to direct a heat ray at enemy troops as
his commander asked him to. The commander was anxious to spare the lives of
his own men who would otherwise have had to make a frontal assault on
entrenched troops. Instead the wizard drove the enemy out of their field
fortifications by boiling the water in a nearby pond. He then call a wind
to push the cloud of superheated steam toward the enemy entrenchments,
forcing the troops stationed there to withdraw lest they be scalded.

Caught out in the open, the troops were vulnerable to Commonwealth
cavalry. Also their retreat had opened the supply route they had been
blocking, so a fight no longer had any purpose. Instead the enemy sought
terms to prevent a useless effusion of blood on both sides. They were
allowed to march to their own borders, under arms, banners flying, heads
held high, on their parole not to participate in hostilities for the
remainder of the war.

The wizard's clever tactic won a victory as decisive as a battle of
annihilation but without bloodshed. Moreover the Commonwealth's forbearance
in sparing the lives of the enemy troops lead to peace feelers which
quickly ended a war that would never have started in the first place but
for misunderstandings and a failure of diplomacy, not to mention
misdirected ambitions on the part of the enemy elites.

Using sun mirrors air wizards could set forts on fire unless the other side
had a firecaster who would put the fires out. Even without sun mirrors they
could attack almost any kind of building, even those with storm shutters
over the windows and stout doors. All buildings had openings for
ventilation which would be all an air wizard needed to thread his influence
inside and batter doors and shutters open from the inside out. Once air was
circulating freely jets of wind would fling loose objects around like
shrapnel at those cowering inside.

Back from the wars himself Drew happily resumed his love life with the
twins. That first night Karel won the toss and joined Drew in his bed
chamber. What Drew liked most about male love was that boys have hard
bodies, all firm muscle and bone and sinew, not soft and yielding like
those of the opposite gender. Nothing was better than to wrestle a boy in
bed, grappling with his strong body, so much like your own, to join with
him in a passionate embrace, filling his holes or letting him fill yours,
thrusting and pumping till you both climaxed in an orgasm of epic
proportions.

Drew never had to work to arouse either of the twins. With him as a lover
their cocks sprang up hard even as the young auburn-haired beauty sank to
his knees. Boys know cock better than any female ever could. Drew in
particular always looked so damn cute when he knelt before one of the
twins, the very picture of submission, hands along his flanks, using just
his tongue and his lips on the cock of the boy whose maleness he was
worshiping. Or vice-versa; the twins were versatile and did not mind
switching roles.

Drew always started with a kiss on the head of the cock he was servicing, a
light peck at first, then a smooch. Then his tongue went to work, twirling
around the glans, poking the tip into the slit, tapping the knob with
little flicks with the tip of his own tongue, targeting the sweet
spot. Karel liked him to open his mouth and take in just the head and let
it soak there for a minute, to let it get used to the sensations of
moisture and warmth, to let the shaft feel his pouty lips close around it
possessively, proprietarily. Jemsen liked to slip further back sooner than
his twin, but he never forced the pace out of consideration for his lover.

Afterwards the boys would lie quietly in post-coitial lassitude, half way
to true sleep which came to them soon enough. They looked like sleeping
angels spooned together.

Early one morning Jemsen found his brother strapping himself into a flying
yoke, a pair of goggles pushed up on his forehead.

"What's with that flying yoke and goggles, Karel?" Jemsen asked his
brother. "You're no fetcher."

"Maybe not but I got to thinking that I might be able to fly anyway by
calling a whirlwind to support me by pushing against these batwing
extensions the Air Corps has added recently. See how these struts fold out
and lock in place with the fabric stretched taut between them?"

"Don't worry Jemsen," Drew assured him. "I'll be standing by to catch Karel
if he falls. The tricky part is that unlike the other flyers, Karel will be
balanced atop a whirling column of air on take off and then move forward on
a jet of wind from behind."

"Wish me luck brother," Karel said as he adjusted his goggles then
concentrated and invoked his gift to call a dust devil which filled his
wings then lifted him off the ground. Once he got up a hundred feet he
channeled the winds aloft into a jet to support and propel him.

Karel flew high enough to give himself time to recover if he slipped up and
fell. After a shaky start climbing to altitude, the flight went reasonably
well. No fancy maneuvers but the flight proved that air wizards could fly
using the batwing extensions to the yokes.

Their flight capabilities were limited compared to those of fetchers. An
air wizard could not get airborne with a load of fire globes or caltrops. A
test flight with Jemsen proved that carrying someone in the tandem rig was
risky, best left only for the direst of emergencies. Also any wingmen would
be advised to stay well clear of the jet of wind that propelled the air
wizard and kept him aloft.

In recognition of Karel's accomplishment, a squadron leader pinned silver
wings to the breast of Karel's uniform, informally enrolling him as a
member of the Army Air Corps. He might not be able to drop bombs, but
aerial scouting was definitely within his capabilities. Two days later,
orders made it official.

In his latest scoop Drew wrote a report for the Capital Intelligencer
describing this latest accomplishment by one of the Pioneers of Flight. He
also wrote wrote a short article about it for his professional journal
"Magic".

Now the batwings were a terrific idea, but Karel knew that he wouldn't
always have a yoke with batwings handy. It wasn't like with wizards like
Sir Willet who had a short yoke incorporated into his leather armor. They
could take off any time they cared to. So for Karel, flight might be useful
on future adventures but only rarely.

Then Jemsen had an idea.

"You know that expression folks use to describe a really fast runner? They
say he runs like the wind. That got me thinking. Why don't you try calling
a jet of wind at ground level to push you from behind? I'll bet you could
run really fast. And with your enhanced strength and fast reflexes you
could manage to stay on your feet, actually running not just getting pushed
along."

"Better wear something to protect your feet and your army greens and
goggles as well to protect you from the sand and gravel your wind will kick
up as well as the grass or brush you will be running through. Maybe even
wear a helmet."

Karel did suit up for the tests as his brother had suggested including the
helmet and went out to the track early, when he would be alone. His first
couple of runs proved the concept at speeds double his normal pace. Then he
went faster testing how fast he could run safely. It was a lot like running
downhill full tilt, where a runner's legs could hardly keep up with his
body. It took the fast reflexes of a magically enhanced physique to keep
coordinated and not let the jet wind bowl him over.

Now when humans run at a fast pace, like horses in a gallop they are
actually airborne very briefly, just after they push off with the rear foot
and before their front foot touches the ground. It was this principle that
let Karel almost literally fly along the road with five yard strides.

After several cautious trial runs Karel tried to see how fast he could go
if he really pushed it reaching a pace of a mile a minute, one he felt he
could keep up for half an hour or more.

Speed like that could be used not only to get someplace fast but as a
combat multiplier. The runner could capitalize on his momentum to quadruple
the power of a slash with his kukri as he rushed past his target. There was
little a foe could do to counter such a fast attack especially if the
runner called a crosswind to jink to one side or to spin his foe around.

At a mile a minute, Karel knew he had better not run into an obstacle like
a tree or he would break every bone in his body. He soon realized though
that he could use a jet of wind as a brake or to turn him aside to avoid a
collision.

Karel actually liked running with the wind better than flying with
batwings. Sure you got a terrific view from above, but basically you were
just hanging there while the winds did all the work. On the ground, Karel's
speed owed just as much to his physical powers as to magically called
winds. And talk about a runner's high!

Best of all, Karel realized that there was no reason why Jemsen could not
join him and match him stride for stride with Karel providing the push for
both of them. He could visualize how effective the pair of them could be,
launching spoiling attacks by rushing from ambush or behind a Concealment
to lop off the heads or arms of enemy officers or to slash open their
bellies. Same with quick slashes at their necks of cavalry mounts forming
for a charge. Then the Army's main attack would fall on the enemy before
they could recover from the surprise.

After practice at slower speeds, the twins were soon running shoulder to
shoulder down the track at a mile a minute, faster than anything else on
two legs. Or on four legs, for that matter. If they cared to, the twins
could run down the fastest horse. Now that was a game changer, as all their
friends agreed when Karel told them of his new found ability.

The twins' psychic link and their gift of unerring direction had always
told them where they were in relation to each other. Since the twins had
never been any real distance apart, usually within sight or at least
shouting distance, they were not sure how far the link might work, but it
did allow Karel to propel both twins while running separately, say on
converging courses to hit a foe from both sides at once.

Sir Willet was impressed. He pointed out that though other air wizards and
perhaps some weather wizards might copy Karel's flying technique with
batwings on yokes, they would not be able to run with the wind at their
backs as he and Jemsen could. Only a few war wizards could control a jet of
wind and also had druidically enhanced vitality for the strength, stamina,
and reflexes such running required. Karel nodded then got to wondering
about enhanced beings like Aodh and Axel and even Nathan, persons who were
not war wizards. Maybe they could pair up with an air wizard and practice
coordinating their running. It would take a lot of training for those
without the twins' psychic link.

Drew got another scoop for his news-paper, much to the chagrin of the
Capital Intelligencer's increasingly frustrated competitors who were
starting to wonder whether Drew's true gift wasn't to be on the scene
whenever big news broke.

			Chapter 3. Expedition to the Hot Lands

"You want us to reconnoiter the Hot Lands. Why? We've been there and done
that twice before and published maps of what we found." Jemsen challenged
Baron Jarmond, Chief Hand of the Commonwealth, reminding him:

"Our first crossing was with Balandur's expedition. On our second we lead
the Frost Giants from their redoubt north of the Eastern Plains all the way
across the Hot Lands to the Western Plains then onto to New Varangia. What
is there left to learn? And why return now?"

Jarmond answered with:

"This time we are not concerned about geography or cartography. We want you
to scout an armed incursion. A expeditionary force of some size is making
its way south towards our ill-defined northern borders. Now we have always
counted on having no enemy to the north since an army would have to cross
the Hot Lands which lie on the Equator."

"So we are sending a small force to intercept it and find out who they are
and what they are doing there and to make sure they respect our territorial
claims in that region. One task of our new expedition will be raise cairns
to clearly mark our border there for the first time. The main job though is
diplomacy. We don't need military or diplomatic problems in that quarter."

Jarmond went on to explain that the expedition would include a troop of
cavalry, a flight of six tactical flyers for scouting and close air support
plus their ground crews, as well as workmen, quartermaster, and logistical
units amounting to another hundred. The three hundred or so men in the
military units would be under their own officers, but as a Hand of the
Commonwealth Artor would be in over all command of the expedition and serve
as the Commonwealth's envoy. The twins' gifts both old and new and their
experience in the region made them logical choices as expedition members
reporting directly to Artor.

Sir Willet and his aide Axel Wilde would go along on the expedition as
would Drew Altair in his capacity as a reserve ensign in the Army. Drew had
finished his assignment as a war correspondent covering the seizure of the
Ashokan Archipelago a group of islands in the southern reaches of the the
Great Inland Freshwater Sea. The twins had thrown him a welcome back
party. Unfortunately their friends Liam and Nathan Lathrop were already
back with the Navy patrolling the seas between the isles and the coast of
Amazonia.

"You should be all right, with a firecaster, a fetcher, a war wizard, an
earth wizard, and an air wizard able to call on both offensive and
defensive powers if anything untoward presents itself."

"That is all very easy for you to say," Jemsen objected. "but for us it has
been one tough mission after another. Haven't Karel and I earned some down
time? But no. Once again we are being asked to tear ourselves away from our
comfortable existence and head out into the back of the beyond. Anyway why
go to all this bother with an expedition? Why not send out long range
aerial scouts on those rigid wings Nathan Lathrop invented?"

"I only wish we could, but we had to transfer our few flying wings and
their pilots to the Navy so they could conduct surveillance of the seas
around the newly seized islands and the coasts of Amazonia. Besides, you
can only tell so much from the air. We need people on the ground to talk to
and maybe negotiate with these interlopers as well as workmen to set up the
border cairns."

"All right. " Jemsen conceded. "Let's hope the incursion is not another
threat this time coming from an unaccustomed quarter. We have too many
irons in the fire, too many commitments with armies in the Far West, New
Varangia, the Western Plains, the Eastern Plains, and now our forces in the
Commonwealth proper are mustering for the invasion of Amazonia."

"Jemsen is right." Karel seconded loyally. "The Commonwealth is
overstretched and overcommitted."

"I can understand why it might look that way to you, but our situation is
actually better than you think. From a military point of view we have
avoided a long ruinous war in the West against the Despotate of
Dzungaria. The conclusion several years ago of a general peace among the
Commonwealth, the Confederation, and the Despotate kicked off a series of
revolutions. First was the technological revolution when iron roads were
built across the drylands of the Despotate to ship phosphates and other
mineral fertilizers to river ports. Next was the agricultural revolution
when the minerals shipped by barge sweetened the sour soils of the entire
region tripling crop yields."

"With that came land reform and a social revolution which saw the abolition
of serfdom and tenant farming, transforming the formerly downtrodden and
unproductive rural workforce into prosperous yeomen farmers. The big
landowners gave up most of the estates but held on to some of their better
acres and their urban real estate and their investments in the new
industries. In return they were relieved of the burden of local
governance. And they don't have to worry about when the next insurrection
or peasant rebellion will happen. You can't very well have a peasant
rebellion without peasants and landlords."

"All that was followed by a political revolution as the old aristocracies
and oligarchies gave up power to the democratic revolutionaries inspired by
the Despotate. The end of the threat of violent revolution and class
warfare let the states out there dismiss their mercenary armies and disband
their secret police. The threat from the trolls hastened all these
changes."

"Everyone is a winner; there were no losers."

"I have it on good authority that, as their crowning achievement, Lord
Zaldor and Marshall Urqaart will very soon conclude a pact whereby the
Despotate itself will join the Commonwealth as an associated state. I don't
see how things could have worked out any better for us and for everyone who
lives out there. In the very near future, the Far West will be a source of
strength, not a drain on our resources."

"Incidentally those newly unemployed mercenaries will soon be working for
us. Now I realize that mercenaries are not very good as strike forces. They
generally try to avoid pitched battles and the mass casualties that go with
them. Unlike citizen armies, mercenaries are interested first and foremost
in force protection, but that attitude is just what we need for the
garrisons we will leave behind the advancing armies to hold strategic
points and also as escorts for supply convoys."

Actually Jemsen and Karel had been following developments in the Far West,
but the twins had to keep their role as two of the "young peacemakers four"
a secret. The twins and Drew and Finn Ragnarson had been the catalysts for
all these changes during their mission out west years earlier which lead
Zaldor and Urqaart to conclude a secret alliance with the Despotate to
bring about just the reforms Baron Jarmond had outlined.

When they discussed it later, Karel speculated that even Jarmond might not
have been let in on the secret, so closely held as it was. But then maybe
he did know and did not want to give that fact away. Not for nothing was
Jarmond the Commonwealth's spymaster.

Drew thought so too and told the twins as much.

"Of course Jarmond knows. The Ruling Council wouldn't keep something like
that from him. They couldn't if they tried. He would find out anyway. As
they say, the walls have ears, though in Jarmond's case those ears belong
to the air wizards in his employ."

Karel nodded and confirmed that eavesdropping by air magic was one more
trick he had read about in the library, adding:

"Eyes too. Jarmond's spies sometimes read lips through far-viewer tubes
when people think they are safely out of earshot in a courtyard or
garden. I got that one from Balan."

"You don't think Jarmond spies on us too, do you?" Karel asked.

"Why not?" Drew snorted. "He probably sets spies on his own mother."

Of course Baron Jarmond did no such thing. His spy network was directed at
foreign threats and agents and operated internally only for that
purpose. The Commonwealth had no secret police for the reason that it had
had no subversive elements or internal threats save high level corruption,
and organized crime which were handled by the regular police.

A few days later the principal members of the expedition set off, traveling
upriver from the capital. Their riverboat took advantage of the prevailing
wind from the southwest to make good time against the southward flowing
current. They debarked at the port closest to the tunnel through the
mountains. Passing through to the other side they rendezvoused with the
military contingent dispatched from the northernmost fort on the Eastern
Plains. It was just as Jarmond had said it would be, a full troop of
cavalry, flyers, and support troops.

The supply train included several tanker wagons. Water was scarce in the
Hot Lands and a mounted force consumed a lot of it in a day. Like humans
horses sweat to cool off. That caused Axel to wonder why they weren't
mounted on camels. His mentor Sir Willet shook his head and explained.

"Give thanks for small mercies, Axel. You have never been up on one of
those beasts. They have tempers, they bite and spit, and they smell
bad. The worst part is their gait which makes their rider lurch and sway in
the saddle in a way that can easily make you seasick."

Sir Willet's first assignment with the Navy was also his last for just that
reason: chronic seasickness. This was an affliction healers could not fix
since it was just the body working normally with the inner ear and the eyes
sent conflicting signals to the brain.

All the principals were dressed in army greens except Artor who wore the
buff uniform of a Hand of the Commonwealth including the white kepi adopted
a few years earlier. Since they would travel mounted, the twins left their
quarterstaffs behind, bringing only their bows and quivers. They also
carried kukris for close work as did Drew and Axel.

Drew wore pouches on his belt with his steel spheres and soporific darts
which could put a foe to sleep. For this trip he hung a circular wooden
holster from his belt. Borrowed from the Navy it held one of their steel
discs. the size and shape of a discus only with a keen edge all the way
around, in naval combat it was used by fetchers to cut apart the rigging of
enemy vessels. Both services had adopted it as for use against enemy
flyers.

In addition to his kukri Axel had a pouch for his sling and lead bullets,
and also two boxes of nails that Sir Willet might fling at a foe with his
fetching powers.  Sir Willet carried a straight saber in a scabbard hung
from a his belt, as did Artor though they were more badges of office than
weapons. War wizards and firecasters were weapons in themselves.

"Ours is only a small force but one that is powerful in both offensive and
defensive magic." Sir Willet pointed out. "For example, just think of all
the ways our magic can defend against arrows or lead bullets."

"We fetchers have our missile shield, a sphere of awareness of fast moving
objects within a certain range. A powerful fetcher can not only stop a
volley of arrows, he can send it back to where it came from. Mages gifted
with direct control of magnetism and even Finn Ragnarson with his lesser
control of the planet's magnetic field can deflect arrows away from
them. And air and earth wizards like the twins can create shields of their
titular elements. Have I left anyone out?"

"Us." Jemsen said referring to himself and his brother. "You mentioned our
elemental shields, but you overlooked the simplest defense against arrows
which is sheer distance. You are perfectly safe even in full view of the
enemy if you outrange their archers and can engage them while they cannot
engage you. Long bows far outrange crossbows, and with our doubled strength
we twins can pull heavier bows than most other humans, while our Gift of
Unerring Direction helps us hit our target at greater distances, so we
don't have to trade accuracy for range."

"Druids also have unique ways of dealing with arrows. Their reflexes are
fast enough to let them snatch an arrow out of the air and use it to bat
away a second, though their speed and reflexes provide no defense against a
volley even for oneself much less for a large party." Axel pointed out.

"In that case our friends the druids transform the shafts of arrows into
puffs of dandelion seeds."

"Dandelion seeds? Why dandelion seeds?" Axel asked.

"They are very light and their feathery bristles catch the wind and bring
their flight to an abrupt halt, then the seeds disperse as loose airy
puffs. The loss of the shafts deprives the arrowheads of both momentum and
guidance so they fall harmlessly to the ground."

"Sir Willet, you also overlooked those with white fire, like yourself and
me." Artor Klarendes pointed out. "We can raise a rectangular screen of
white fire maybe a dozen years in width to block and disintegrate arrows
shot at us. And if we push the screen all the way to the enemy lines, turn
it to the horizontal, and pancake it to the ground, the white fire
disintegrates a squad of archers as well."

"How awful!" Axel shuddered.

"True, Axel," Sir Willet affirmed, " but death by white fire is so quick
that it is painless."

"Except for the anguish and terror in the hearts of those watching their
doom approach!"

"Only too true, though it is a doom they could have avoided by not trying
to kill us in the first place."

"Maybe so, but wouldn't it be better if you could emulate that air wizard
Karel told us about who used his powers in a way that spared lives while
winning the battle nevertheless."

"It would indeed. Axel I charge you that from now on in our councils of war
you raise just that point and put us to the test to see if we can be as
clever and as humane as that air wizard of old. Your feelings are proof
Axel, that despite your worries, you are not at all callous. You have a
good heart, never doubt that."

Sir Willet had strong feelings for his aide, the boy who worked at his side
daily and had made himself an integral part of Willet's life. If he had had
a son, he would have wanted him to be just like Axel except inclined to
give him grandchildren someday.

			Chapter 4. Oases

The expedition first passed through a region of grassy plains punctuated by
gallery forest along the streams. Fortunately it was the dry season. During
the rainy season travel was difficult because the ground became
water-logged and spongy. Low-lying areas might even be covered by shallow
flood waters.

The transition to the Hot Lands was gradual but soon they were traveling
through a region much hotter and dryer than the Eastern Plains. Little rain
fell on this short grass prairie. The sky was perpetually sunny except for
occasional thunderstorms.

The maps that the twins had made during their earlier crossings helped the
expedition locate sources of water. Most of the marked watercourses were
intermittent streams or seasonal ponds which dried up completely in the dry
season with only a few permanent water features: ponds and sweet water
springs fed by runoff from nearby hills. Once the expedition left the
mapped regions, they had to find water for themselves own.

One day flyers scouting ahead reported that they had found the interlopers
encamped a few miles ahead, near enough that the expedition would reach
their location the following day. The strangers had circled their wagons as
a defensive fortification called a laager. Their draft animals were bizarre
shaggy beasts with two humps.

"Some kind of camel," Sir Willet observed "though with a steady level gait
unlike the rolling gait of the one-humped camel called a dromedary. You
might not get seasick riding one of them."

The strangers wore loose fitting robes and straw hats for protection from
the sun. Most were unarmed though they were accompanied by a small force of
mounted men, mercenary guards by the look of them.

When they reached the laager Artor sent a herald forward seeking a
parley. The herald arranged for the leader of these unknowns to confer with
Artor and his mages plus the three military officers in charge of the
various army units.

Artor introduced himself, his mages, and officers to their leader, a man of
middle years with an aquiline mien his face and arms burned dark by the
sun. He met with them alone.

"Greetings Lord Artor, my name is Dayub. I am the leader of an expedition
surveying the Hot Lands looking for places to settle. We call ourselves the
Medkari. Our homeland is overcrowded so many of us went looking for new
lands -- unoccupied lands you understand. Our intentions are peaceful. We
do not seek to dispossess anyone. Our small force of guards is purely for
protection from bandits."

After a moment to gauge how his words had been received he continued:

"Actually we were surprised to encounter anyone at all in the Hot Lands
much less an armed force large enough to challenge our own modest
expedition. Is the Commonwealth of the Long River contesting our right to
settle this vacant region?"

"No, not at all. We have never claimed the Hot Lands. One of the tasks of
our own expedition, beside finding out about you, is to mark the northern
boundary of the Commonwealth of the Long River. Indeed I have already set
men to building cairns along the border which lies about four days' march
south of here along the low escarpment where the mountains and the Eastern
Plains end and the Hot Lands begin."

"So you are welcome to settle the Hot Lands though I find it hard to
believe anyone would really try to live here. The temperatures aside,
surely there is not enough water for any sizable population." Artor said.

"Not from the occasional rainfall, no. The Hot Lands lie under and in a
sense themselves create a permanent area of high pressure which can be
measured with a box barometer though I am told weather wizards can sense it
directly.

"Indeed we can." Sir Willet confirmed. "The permanent atmospheric high
overhead blocks winds carrying moisture from the outer oceans and the Great
Inland Freshwater Sea. That is why the Hot Lands are not only hot from
their equatorial location but also dry, getting only enough rain to suport
the short-grass prairie we see all around us."

"You have the right of it, Sir Willet, but the Hot Lands occupy a vast
depression which under which lies a vast aquifer charged by the rains which
fall on surrounding regions. Our plan is to drill artesian wells to tap
that aquifer and create a patchwork of oases across the Hot Lands. We have
enough drilling equipment with us for one final well having drilled four
others already in as many locales, but it's a start. Given a reliable
supply of water crops will grow well here and we could raise livestock too
for dairy and leather."

"In that case, Dayub," Artor summed up. "I see no reason why peace cannot
reign between our peoples. Our row of cairns will simply mark an undefended
boundary between friendly neighbors."

"Indeed Lord Artor. In time we expect a trade route will develop across the
Hot Lands with caravans stopping at our oases as they go, which would
provide yet another source of livelihood for my folk."

"And of import tariffs for us." Artor admitted. "We would place a customs
station at the border as we do on all trade routes leading to the
Commonwealth. Tariffs are one of our chief sources of revenue, better than
most taxes since only a few actually pay them."

"Though everyone eventually pays for them in the price of imported goods."
Dayub pointed out.

"True," Artor shrugged, "but as a wise man once put it, taxes are the price
we all pay for civilization."

"He must have been a tax assessor." Dayub observed.

Although Dayub was not empowered to conclude a formal treaty, he assured
Artor that their leaders would respect the border. The Hot Lands were vast,
though not every location was suitable for an oasis. That was the purpose
of the survey to find shallow basins with rich soil that could be turned
into oases scattered across the short grass prairie in that region. Those
who had never been there assumed that a region called the Hot Lands must be
a bleak expanse of sand or gravel as in a true desert, but such was not the
case.

"This very spot where we have camped will make a fine oasis. We can drill
wells near the rim of the basin so water from the artesian wells will flow
by gravity into impoundments, spillways, irrigation channels, and watering
troughs, with the excess collecting in the center as a pond and a reserve
of water for contingencies."

"We Medkari love water and green things so the shores of the pond will
become a pleasure garden, planted all around with shade trees and
ornamental shrubs. We will also plant trees on the periphery of the fields
as windbreaks. Then it will be a matter of laying out a town and
fields. This can become a fine land for our people. This oasis alone could
support several thousand of us."

Jemsen pointed out that the top of the aquifer lay four hundred feet below
the surface.

"Our delver has told us as much, but how is it you know this, Sir Jemsen?"

"Simple. I am an earth wizard. Like a delver I can sense what lies below
the surface though unlike a delver I can actually do something about what I
find."

"In fact, why don't I help you with some of the heavy work here especially
the well and the dikes for the water impoundments. Just set up your rig up
as normal but instead of laborious drilling I will open the shaft for
you. All your men need do is connect successive sections of pipe together
and feed it down as I extend the shaft deeper into the earth till you hit
the aquifer. And since it is an artesian well, you won't even need a wind
driven pump. I can also raise berms or dikes for those impoundments and
even dig a deep basin for that pond you are planning so it will hold more
water as a reserve for emergencies."

"And as an air wizard I can get rid of the dust and grit from construction
and blow it downwind." Karel offered.

"I don't know what to say except thank you. As a sign of the new friendship
between our peoples I think we should name this new oasis Amity."

That sentiment brought nods and smiles from the Medkari who knew that they
had now found not only a new homeland but neighbors, friends, and potential
allies.

That evening, the Medkari and their guests celebrated with a feast
featuring chunks of roast goat and beef in a tasty stew of mixed vegetables
and tubers over a bed of curried rice. At the conclusion the Medkari
offered toasts, raising cups of sparkling date juice, their non-alcoholic
version of champagne. Surprisingly dry to the taste, its bubbles tickled
the nose when you drank it, though the beverage did not produce the
pleasant buzz that champagne did.

Drew and the twins and even the normally more reserved Axel also got the
chance to act as personal ambassadors of good will, as it were, during
brief but torrid affairs with some of the younger males among the
Medkari. Under those loose robes of theirs they were endowed with fine hard
bodies. They wore robes as protection from the equatorial sun, not because
they were body shy. The youths were happy to strip to the buff to swim in
the as yet shallow pond in the center of the new oasis.

Young males among the Medkari were indulged while young, their youthful
affairs with those of their own gender regarded simply part of growing up
and a way of keeping their attentions off young females before they were
able to support a family. Soon enough most of them would settle down to a
traditional domestic existence.

Drew got another story for his news-paper, the Capital Intelligencer, and
glad he was for the chance to write about good news for a change. The
trouble with being a war correspondent was that even in victory you were
writing about terrible things that shouldn't have happened at all in a
well-ordered world. War was sometimes necessary but it always involved
slaughter and destruction.

The twins were glad for the chance to apply their new powers constructively
rather than for war. By winning the gratitude of the Medkari, the twins had
help to forge a friendship between the newcomers and the Commonwealth, one
that secured their own northern border and helped a friendly power fill the
power vacuum that the Hot Lands constituted.

In time the new trade route would allow commerce with the northlands of the
continent of Valentia, something which could only benefit all parties.
Artor's generous diplomacy was in keeping with the traditions of the
Commonwealth as the benign hegemon of the continent of Valentia. The
contrast could hardly be starker than between the Commonwealth and the
predatory eastern barbarians or the genocidal trolls.

			       Author's Note

This story is entirely fictional, with no resemblance intended to any
person living or dead though admittedly the Navy of the Commonwealth bears
more than a passing resemblance to the Royal Navy of Richard Bolitho and
Horatio Hornblower.

If you have enjoyed this story and others like it, consider making a
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your browser to http://donate.nifty.org/donate.htm

This story is one of an occasional series about the further adventures of
the characters introduced in the fantasy novel 'Elf-Boy and Friends' and
published by Nifty Archive. The chief protagonist of the novel, Dahlderon,
elf-boy and druid, will appear in these stories in a supporting rather than
starring role. Each story in the sequence stands on its own, with the focus
on one or a few of the original characters.

Readers who like these stories might want to try my two series 'Daphne Boy'
and 'Naked Prey' in the Gay/Historical section of the Archive. My 'Jungle
Boy' series of Hollywood tales is posted in the Gay/Authoritarian
section. The recent series 'Andrew Jackson High' relates the trials and
tribulations of five of its gay students. For links to these and other
stories, look on the list of Prolific Authors on the Archive.

Comments and feedback welcome.